Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 53 · Next page · Last page
(1 edit) (+1)

A tiny probably super rare bug: Skulls can get pushed outside the left border of the arena where they then drift slowly to the left ("under" the upgrade buttons) and don't do anything until the arena ends. I guess it only happens when they attach to a mob on the extreme left side of the hitbox and then the mob gets pushed into the left border.

(+2)

I love the constant updates

this is my favorite idle game

You need a "buy before next x2" button. Not just "buy 1, 10, 25".

You mean go to next X2 (multiple of 25)? Not sure I get it :)

This is now added.

(2 edits) (+2)

How about a real achievement system (aside from skins)?

Something like "Achievement: Electrician (Do 1/10/100 million damage with Chain Zapping)" // "Achievement: Ninja (Get 100 killshots with daggers)" // "Achievment: I have seen that before (re-run the same arena 20 times without a rebirth)"

Could add a "x2 income every 22 achievements" mechanic.

You have a ton of possibilities here to channel your creativity into, and should you ever get it to a state where you can realistically put this on Steam you'd already have a tie-in to that achievement system ;)

(+2)

I actually call the skins achievements myself ;) They function exactly the same. Steam requires a ton of graphics for the store and achievements :( Otherwise it would be fun.

(1 edit) (+1)

Side note: at least one of your main followers won't use Steam even if his cybergaminglife depended on it. 

I would be extatic if you released a (sometime updated) browser/Linux DLdable version of the game before you join the Steam cohorts. 

(just resetted around arena 6450 because me purging cookies unsafely, will reset again this weekend to taste the 'new beginning')

(+1)

Browser stays in any case. A Linux/Windows version shouldn't be a problem, but its easier to only maintain a single version for now :)

(+1)

Yea keep the browser version, it runs perfectly. Steam is not necessary at all, was just an idea for the achievement tie-in.

(+1)

Yes - and sparkles of a story - piling stuff is rarely enough.

Do you have an example from other games? But I guess even Cookie Clicker had a "story".

you could add skin giving bonuse

If you want to complain about something you can do it on Discord: https://discord.gg/8hBDEVdgN2 

Bump.

(7 edits)

In the bottombar:

  • I see that while you've added Total played time in Stats, you've deleted the session timer, replacing it with 'Game saved' which was previlously on the top bar iirc. I believe it's important to know how long is a session from a rebirth to another. Could you reimplement it (in Stats, maybe?)? The current 'Game saved' could be replaced with a countdown timer below the Settings cog or a coloured bar (something like a reception signal/a wifi radar, from gray/neutral color to green - red if something went wrong). Something both informative and discrete (there's already much going on in the interface ^^).
  • the version mention could be a link to https://zimpzon.itch.io/idle-earl/devlog

On another note and since you seem to enjoy toying with colors, replacing the gold font color of the 'battle loot' popup with delicious pistachio is interesting! Have you tried to tone the gold down, with something more brownish like an 'old gold'/'blend leather'/'venitian hair', somthing like #f2c855 or #de9d28 ?

(+1)

The pistacio matches the upgrade buttons to the left, I thought the yellow was too aggressive. I didn't have gold text turned on, I'll take a look at that too.

I'll take a look at the other suggestions. I'm looking for every improvement I can find so there's room for change.

(+1)

Color and rebirth stats now implemented. Counter for last save is too noisy. It currently blinks on each save.

It's a real pleasure to give you suggestions, you're so reactive!

(1 edit)

I'm actually looking for things to work on, I'm running out of (realistic) ideas.

(16 edits) (+1)
  • As QoL, I'd add floating x10 (or x5) and x25 buying selectors (rounded square, green bg, black font) on the top of left column or beside it (below/horizontally or before/vertically ARENA xxx), an add that could be free or buyable with x diams.
  • The floor could change depending on arena level/skin unlocked ( I like what Jim selected for his Clickapocalypse 2 game

> tiles pack http://pousse.rapiere.free.fr/tome/

Creating lightweight patterns 

https://www.transparenttextures.com/, https://jenniferbourn.com/background-pattern-generators/ (personal favorite: https://codepen.io/msurguy/pen/sbIio but idk how it'd be interprated in a pixellised context)

  • If you plan to push the game way further, an optional scientfic notation (e^11 instead of Ud/Udc) could be a cool QoL add.
  • New foes & skills (Hurricane Ninja => throwing thrice daggers, Sadist Dentist => skulls throwing teeth dealing zap+dagger damage)! and more Passive Income multipliers: x32 for 512 diams, x64 for 16384 diams etc. ;..;
  • if you're patient enough, a side story describing Earls' universe, an anecdote for each foe - all of which should be re-readable in a popup centered above the arena or ot on the right side of it) triggered by a button ('H' for 'History) near the Settings, with or without limits ('no-limit History' could be a reward)

PS: thanks for the new skins! I'm now a Toxic Earl (idk when I've unlocked those, I've stopped tracking process 3 days ago)

(+1)

Great! Lots of interesting things here. I'm mostly looking for things that are not too complicated to add. I'll keep these in mind next time I change something. BTW, rebirth card for faster arena was added.

(1 edit) (+1)

Below, my timers for skins, beasts, rebirths (RB) & bonuses for the past 5 days (right now it's H124.5;).

M=minute, H=Hour, D= Day

RBTimeSkinBeastArenaBonusDiam
0M1 (D1)Revenent0
M2Toterror
M4Ref
M12Green Bean
H1Slug
H2Witch Doctor
H3Skater
1H5PI X2
H7Pirate
2*H12*OrcPorkyFaster
Mystery
1
H24
(D2)
WD Orc
H25McFeatherH
3*H27Slug,
*Wizard
LidzPI X41
H33Wig500
H34McManBun
H37Secretive(50 X2)
H38-39BigMouthMetalHead1k
4H40.5PI X161
5H52
(D3)
Karat,
Monster
ML Marketer1.5k(arena,
10 D)
11
6H57Alien,
Zombie
(200 ChZap,
5 SkullC
23
7H6136
H72-73
(D4)
Voidgazer

BigMouth
8*H73*Undead B,
Ninja

(50 D)
88
9,10,
77,83
152,211
11H93
(~D5)
H Knight(250 D)253
12,13100,106

Scop Creep363,525

More detailed: https://sharetext.io/d8f4e5b7 (view as text)

HTH!

Amazing!

I was thinking maybe the start was too slow? How does it feel?

(1 edit) (+1)

I didn't feel it too slow, 2 rebirths within the first 12 hours seems quite a lot compared to the other idle games I've been playing. 

There are midgame small walls (eg. before X16) that are avoidable with a intermediary rebirth or... with patience.

All together the game is remarkably faster and more enjoyable than during my first run. Good job! 

Edit: thanks for the Stats page  <3

Suggestions: 

  • the floating tootips (beside the left column) shouldn't step over neither the top bar nor the bottom bar. Imo, they could be embeded in a  static position rather than aligned with their respective skill: their horizontal axis and the left column's could be constantly aligned.
  • the clicked chests popup sometimes disappears below or gets truncated by the left column or one of the 3 other limits of the arena. It could bother... anyone triying to count the chests :D not anymore! we now have a chests counter \o/

Did you minimize the window or keep it visible? I just realized credits were waaay slower when window was minimized. This is now fixed in latest version.

(12 edits)

AFAIK when the tab/window is closed/truely hidden (when the tab isn't directly visible in a browser window) credits just stop incrementing since arena is defined OFF. 

I never minimize a browser window (constantly working with 3 different browsers - Vivaldi as main, then Chromium, finally Firefox for easier Godot compatibility) on 5 virtual desktops, I just move it to an other virtual desktop, eventually hibernating tabs if needed.

As I told, I'm using multiple virtual desktops to keep the tab/window active even if it's not visible to prevent CPU/GPU overheat (yes, your game is an heavy resource consumer on light configs, especially on CPU+G chipset resources when the game is visible). 

About your game, the lacking of "true" idling is concerning: the complete lack of progression in arena and credits gain when the tab is hidden/window is closed (maybe when minimized too) is slowing everything since the main tool is gaining credits to gain diamonds to earn an higher multiplier after a rebirth. TBF, I've seen warnings about "browsers' recent tech is the cause of issues with idling" for over a decade and still, lots of devs have managed to find an hack :) I'm pretty sure you will too ^^

/poke: can you really ask your customers to keep your prog visible at any time to progress?

I wish arena wouldn't be depending on the game's ON/OFF status :P 

Below, this PC's config (I may not be part of your primary target!):

Host: OptiPlex 7010 01 // CPU: Intel i5-3570S (4) @ 3.800GHz 

GPU: Intel HD Graphics

RAM: 7828MiB (+ 8Go SWAP)

Primary HDD: Crucial RealSSD P400 256 Go

OS: MX-23.6_x64 Libretto (Kernel: Linux 6.1.38-2)

8 or 16-bits like aesthetics have been tricking me for years -_-" these games keep getting heavier.

(5 edits) (+1)

Thanks for all the details! I used the wrong word (also in the change log, I'm afraid). It's not just when minimized, its when not visible, as you say.  Credits now continue to accumulate, just a normal income does.  Since your window was hidden, progress would now be much, much, even though Arena is still not running. For better or worse. I can probably just scale your results by a factor I need to figure out. The order of things should be about the same.


Edit: you spent 11.5 hours going from 1 to 11 diamonds? The new rate doesn't look to be faster than that . Hmm... I think it will be left as is, it's a slow process to do thorough testing. Thanks again!


"/poke: can you really ask your customers to keep your prog visible at any time to progress?"

Unfortunately I can't fix that now. If it was built from the ground up for this I could at least alleviate it, but not now. I've seen other idle games with the same problem, ex clicker heroes, which tries to simulate your time away when you get back.

Running as a Windows build there wouldn't be that problem and I'm going to include one when I think this is a version 1, which I kinda do now. Did you notice anything that is must-have, besides the Arena problem?

Thanks for the testing, helps a lot!

It just shows a black screen for me.

Are you on pc, mac? Which browser?

laptop dell specifically and i had the same issue with both chrome and Microsoft Edge however it may just be an issue on my end and since I tried clearing the cache for my browser hoping  that would've helped but didn't so i most likely lost my progress. I'm about to check if it works now for me or not. It's still there

specifically what ends up happening is that it just doesn't load and the top of the tab just keeps doing the circle thing 

(+1)

It's working now

(+2)

Loving the changes so far.  Is it possible to also get like a statistics page? like highest arena level obtained, or highest $ per second etc?  

It would be nice... Noted.

(1 edit)

There are now a lot of new stats at the settings page. Some of them only started counting today, so you won't see the real numbers for all of them. But for most you should.

(+1)

Possible to add option to turn off gold collection graphics? They cause significant lag at higher levels.

I switched it over to Firefox instead of Brave and it seems to be handling it better.

I concur (even if my highest levels weren't yours!). Or maybe lowering the quality of the animations? 

Maybe 3 choices in Settings/VFX: Low quality, Medium, High?

I will look into that.

(+1)

When the round ends and he collects all the gold at the top of his head, it doesn't clear before the next round, so he ends up with a permanent halo of bouncing coins. This continues with each round just adding to the problem until it begins to lag the browser. Refreshing resets the process.

(+1)

Also, max skill level is 410. If you try to buy past that , it bugs and sets all skills to 999 and resets level to 1 and freezes.

(+1)

This (max level 410) should now be fixed. Reload required.

For now I reduced  the number of coins.

(+1)

It's certainly better. My gut feeling is it is some kind of counting issue, like it's waiting to release/clear the graphics until it has counted the money that is now queued beyond a reasonable amount.  This may never be a problem for anyone else or with a fresh start.

This is the start of a round. The gold above his head never goes away and accumulates more over time. He's still counting his money from several rounds ago and he never catches up.

You can see the issue here.

Unfortunately I could not reproduce this (but you are the second one reporting it). There is a new version now that might help.

(1 edit)

Seems a little better but still there. I will let it run for a bit. Happy to paste my save game if you want it to test with.

1. would it be possible to add a damage per second info to the window?
2. what about criticals? Is this something that might or might not be implemented. 
3. I also thought about obstacles appearing in some of the levels. In order to make it a bit harder and to reflect the fireballs. 

1) Where do you mean? It changes a lot over a round.
2-3) Not atm. I'm considering some more income bonuses, more skins, and then... not sure yet. Maybe rebalancing and a version 1 at some point.

(+1)

I do not know. It would be nice to have some kind of indication of the amount of damage one takes per attack; knife => ... ; fireball => ... etc.

 

(1 edit)

It was recently added that zap and dagger damage are colored differently. Fireball actually uses zap damage (weirdly enough, but can be seen in the description), and necro uses dagger, so these are the only two types of damage. Colored red and orange.

(+1)

Thanks for being so active, experiencing the game evolving so fast in real time is very gratifying!

FYI, restarting from scratch 8 days ago, I'll get the last Earl skin (250 diams reward) after my next rebirth (Max arena reached so far: 4400)

(+1)

Oh, that's good data. I can use that. Any ideas how many hours per day? Btw, you can't unlock the last beasts, they are way way overtuned. I will rebalance when I'm done adding new stuff, so it could take a while.

(6 edits)
  • Hours/day: 12-20 with "displayed" tab on a 24/7 PC. I check the game 2-5 times per hour to upgrade and check for chests and mystery.

(I'm working with several desktops & browser sessions on a single screen, so Idle Earl"s arena is considered active even if its tab isn't on direct display, but 'on display' on an hidden desktop. I only really hide the tab if my weak CPU  needs to cool down or if I need its 'full power' for another task ;) 

  • Chests so far: 220ish
  • Last enemy unlocked: Undead Pirate => 1.72 global multipler
  • Current passive income bonus: 160 442%  

If you need more data, I'll be glad to provide what I can - my save: https://sharetext.io/ea6bafa3 

Suggestion: in the upgrades popup, I find hard to read the shaded red on gray text for level not reached & price too high. Maybe could you replace the shade with a light outline (the popup main font color should be fine)?

(+1)

Great, thanks! That's a long time. I will add some more bonuses to speed it up a bit.

Yeah that text needs replacing. Check.

Definitely more readable, thank you! and using the fantasy font for the arena popup is a nice touch.

btw, which part took so long? Do you know when you got the X4 rebirth card? Or Voidgazer upgrade?

(1 edit) (+1)

They are and will be fixed eventually.

(+3)

This game has really taken shape and progressed quite a lot

(+3)

Credits not progressing should now be fixed. Refresh required.

(+1)

Credits went down to 8 with recent update and progress is stuck permanently at 66.66%. When I click the icon it still says I have 155 credits, so it might be a display error, but I can't tell if they are increasing.

Definitely a display issue, I'll look into it (I don't see the same issue here).

Same issue after refresh. Thank you for the new tier :)

Edit: Should be fixed now. Refresh required.

Could you try a refresh? I hope that can fix it. I can't see what could go wrong here. But the numbers you reported are the default numbers, so it never updated

Appears to be working again, thank you.



/mother of god

(3 edits) (+3)

I feel like an hour cooldown on the random buff is a bit long.  Also the 33% speed increase feels like a bad luck draw with how little the arena matters after a short time.  Salt in the wound in a way after waiting said hour and hoping to get the 10x income buff.

Maybe some purchasable unlocks for diamonds/credits that reduce the cooldown, increase odds of the better effects, or increase arena bonuses etc?

Loving the game otherwise, fun to have open while i work and slowly advance.

(2 edits) (+1)

Hi, thanks for your input. The 33% also increase the passive income, since time passes faster. But its still nothing like 10X. More unlocks for diamonds would be nice, that might be the next thing to be added. Shorter wait time at the minimum.

(1 edit) (+1)

Mystery rebirth card now added. Faster and 66% change of x10.

(+1)

FYI - Bestiary bonuses don't apply until you open that screen after refresh.

(1 edit) (+1)

Will fix.

Edit: fixed

This guy not in yet?


(1 edit) (+1)

I thought he was but he cannot spawn atm. I'll fix that next time I add an enemy.

Edit: Fixed.

To increase difficulty, have it randomly grant two purchases when upgrading.  Buying 49 and it hitting 51. Evil.

(+1)

I think your quick progress was before recent balancing. It's hard to test but I don't think it is too easy now. I'm even about to add more bonuses.

Likely. Adding another diamond didn't change the rate of progression on a restart. Takes a couple days to gain a credit now, which seems more appropriate. I can post the fresh 10001 diamond save if you want to test with it.

(1 edit)

That is too crazy to test with :-) Also, bonus for bestiary unclocks was added just now.

(3 edits) (+1)

Diamonds deleted/Game reset after F5/page reload. Intentional, I suppose :)

Edit: 

- both Ctrl+C & right-click are disabled when I try to export game state,

- bottom bar/time: only 'Session' is appearing, no 'Duration since starting the game'  

Config:

- OS: MX Linux (Debian-based, partial systemd)

- browser: Vivaldi (Chrome-based)



Diamonds deleted? That doesn't sound right, unless you also got your credits back.

Ctrl+C works on Windows, but you may have to select the text first. Right click doesn't work and is not planned atm.

80-90 diams gone - I thought you had reset everything. TBF I'd have no problem with it - restarting from scratch isn't bad while testing. 

Since you argue it wasn't intentional and I haven't deleted itch.io cookies, idk what happened.

Could you describe the steps? If you rebirthed you should see an apparent reset, but keep diamonds plus everything you bought using diamonds. I cannot reproduce, tried a few times.

(1 edit)

I appreciate your proposal - still: no worries (and last night was... busy ^^ so whatever happened, part of it won't be recovered).

I wish I could describe the bug in details. I can't, so won't.

Deleted 126 days ago

It's broke. Since rebirthing the 10k diamonds, I am unable to gain monster credits.



(+1)

Credit XP disabled completely until I fix it. Requires reload though.

I have 10,000 diamonds. This game is too easy.

(2 edits) (+1)

lol minitroll: it's a WIP :P

(10k diams? sc or didn't happen)

@Zimpson: thanks for the Hourly Bonus button being more readable <3

Also a WIP :)  Better than a screenshot.

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

Don't forget to save your own game before loading it.

(1 edit)

Fantastic, you've discovered a breach :) to earn your whitehat trophy, please discretely share full disclosure with the dev.

(if you aren't the dev themself ofc :P)

The breach was time. However, you seem to lose the ability to get monster credits past a certain $ per second or too many diamonds. I think I beat the game.

(4 edits)

I need to figure this one out :) 10K is very exact. Did you alter save game? before I spend a long time looking for a bug. You shouldn't get any credits after 10K, it would be too expensive. But so would 10K.

Note: price was increased a lot yesterday, when you get past ~15-20. 10K should be virtually impossible now. Unless there is a bug.

Edit: I reinstated the functionality, I can't repro at medium levels.

(1 edit) (+1)

Nothing altered. I noticed that during the 10x boosts the 'Next: %' would go above 100%. I think what happened was, when I rebirthed and flipped the 10k on, I gained $ so fast that I was 'lapping' the counter. It will move up now but it's very small amount; 0.1 will take hours.


Current save:

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

(+1)

It behaves like it no longer counts the passive amount and is only counting the Arena $. The passive $ is probably returning an overflow and not counting anything.

(4 edits) (+1)

Suggestion for low print configs in Settings/FXs/outputs in arena

- a 0/1 switch for damage output

- a 0/1 switch for gain output

Suggestion for the hourly bonus button: when activable, even with a blink effect it doesn't catch the eye, so maybe swap either the bg or font color to the owned money color (currently #F09808). 

Suggestion for the bottombar: beside the '(current) Session: DDHHMMSS', an output for 'Overall or Duration since start: XXYYZZ' (in my case, it may be anywhere from 16 to 18 days). The idea would be a timer which would switch from HHMMSS to DDHHMM as soon as the gaming time has reached 24 hours, then to WWDDHH as soon as the gaming time as reached 7 days (then MMWWDD, YYMMWW, etc). It might be interesting/useful for the players even if you don't intend to implement a multiplayers Leaderboard in the future.

'Necro Ninja' & 'Skull Crusher' \o/ I like those names. 'DNA Slicer', 'Zombie Genitor' and 'Rott Virus' next? Went from 55 diams to 63 within an hour - I'm really curious about next Prestige/Diam market updates.

(1 edit) (+1)

Ideas noted. But there's less time than ideas atm.


Edit: hourly bonus text updated, that was an easy one.

(3 edits) (+1)

No hurry at all - I'm very glad you're taking time to check our suggestions.

----

Changing Earl's appearance doesn't stay after reloading the page/game, only after rebirth.

Before rebirth (Witch Doctor Earl iirc)

https://imgur.com/a/Lc6VdI9

After rebirth:

https://imgur.com/aOfaEYs

Edit: #6F645A is looking good as button color IMO :) the focus is on the fun part: The Arena!

Edit 2: suggestion: implementing x10, x25, x100, x1000 'buying multipliers' at the bottom of the left/skills column (follow the golden arrow!) 

https://imgur.com/CiDG7yb

(1 edit) (+1)

at some point, Sci notation (x en or ) will become more readable for most players, as in:

full | sci | shortened <=> 1000000000000000000 | 10e18 | 1Qi

(+1)

(found of easy on eye stuff) I liked the contrast the former brownish ground offered. ¯\_(ツ)_/¯ https://github.com/morhetz/gruvbox

(1 edit) (+1)

I reduced the contrast of the brown background. I love the ones you linked, I use solarized at work. I just tried to make it work, but couldn't make the buy buttons look good.

(5 edits)

I need more free time :$

then I'll try to compose graphic charters -I've been toying with/around a single color (#ace12d) for years.

You could toy with/take inspiration from (reddit) r/unixporn if you're interested in graphic charters: most members have their color schemes posted on github > https://github.com/topics/unixporn.

(WIP - music player@home, 13kB patterned shitty bg :) >https://imgur.com/a/6NOFRXV

I may not be the best adviser for color schemes but, well..

(1 edit) (+1)

I tried a few times again, still nothing I like better than the blue (which I don't like that must to begin with). It's not enough to have a good color palette, I need to use it right.

(3 edits)

Maybe true, if the skill buttons keep their original colours - it's a kind of 'all or nothing' situation.

I may be biased tho ^^ I may like it better because I've seen this blue frames and buttons everywhere for 30+ years, especially in the Microsoft kingdom... overdose!

A trick I've been using is choosing a coloured grey for bg, frames & tables. As an example you could swap #413934 for #222528 (a very dark blueish grey), toying with differences, here +3: R 22+3=>G 25+3=>B 28. If you want a oranged grey, just switch B value (22) with R's (28) => #282522. To obtain a lighter blueish grey, just augment the first digit of R, G & B: #273033 or #323538.

In this case, you could try to customize the frames by selecting a darker variant of the topbar button colour #6E5359 and darken it.

Edit: 20 years ago, I was sometime using Color Schemer 

just found this fun, free and safe online tool with a good ergonomy/usability IMO: https://paletton.com

(+1)

I stole.. I mean.. got inspired by the colors of the idle game Adventure Capitalist and I think it looks much better now! Might not be the last time I fiddle with it, but at least it went from terrible to nice. I'll keep you numbers in mind.

(+1)

what gives you monsters credits? amount of gold, amount of monsters killed. Thanks 

(+2)

$ earned.

(+1)

I feel like they could perhaps be named something other than "monster credits" if they depend purely on earnings, I would have never figured that they didn't come from killing monsters or arena progress with that name.

That is a good point.

Bug: So, I just Rebirthed and the first round Earl did nothing and I could not afford to buy the first upgrade. Once the 30s round timer ran out, he started working. FYI

I should really figure that one out... I think the same thing can happen with import of a save game. It's just a single round that is bugged, but it gives bad impression.

Yeah, some may think the game is broken and not have the patience to get through the first 30s and just close and leave.

(3 edits)

If you are reading this, I would appreciate some feedback about the pacing.

Personally I think it is too slow. I am considering some more upgrades. Something so  the cheap upgrades in the beginning can still have value. Maybe making X2 more plentiful and cheaper. And/or making them X4.

(+2)

100% agreed. The pace lags and it's hard to stay motivated at the current rate of progression. I think definitely making X2 more plentiful and cheaper and perhaps even X4 makes sense to keep the income per second more progressive. 

This also would give it more of the classic progression feel of doubling or quadrupling  income at level milestones like 10, 25, 50, etc...

You've done a great job on the game. I've thoroughly enjoyed playing it (Im an idler and have played them all starting from Cookie Clicker way back).

Do you plan on having more Rebirth upgrades or anything else in the future or do you feel like the game is pretty much complete at this point?

(+2)

I will update X2 to something better. Balancing is still tricky, but let's crank it up and see. Ideally it should keep the early upgrades relevant, without overpowering the later ones.

I would like more Rebirth upgrades but I don't have any good ideas atm. They should also be not-too-hard to implement, since I will have less time soon. Also, balancing gets really hard here, since it is so far that a naturel progression test if not feasible.

It feels almost complete, but only almost. I'd like to add more in the future, but it would be at a slower pace. Glad you enjoyed it! Wouldn't be as much fun to make if nobody cared.

(+1)

If you want your customers to be more active, something like a worth 10 to 20 rebirth Monster creds "4 hours Berzerk=x4 damage" stuff, would be unlocked x4/day for ever. Or Living Scalpels for Necromancers.

Living Scalpels? Let's hear it.

(+2)

Speeding up progression a bit is surely a good idea. If you look at the price increases between upgrades especially at the higher end it becomes disheartening (e.g. Master Wiz->Zap Dmg). 

The question is what you want - should the player be more looking to upgrade the current "life" (then lower the costs a bunch) or rather rebirth often and upgrade the whole run (which seems to be the standard with games that have a rebirth mechanic)?

You are the god of the game, you make the rules :) I'm sure you've played a fair share of idlers before deciding creating one...so look at what made those games fun and take inspiration from that - if you want. :)

(1 edit)

For me, rebirth was always fun, that's why I added it. But "disheartening" is probably not the right feeling to evoke in players :-)

Cheaper X2 helped. But they are level locked, so can only do so much. I'll try to also lower the price of +1% upgrades.

Lowered prices of X2, +1% and Zap Damage++.

(+1)

I'm fine with the current rythm - been playing low-pace idlers for years, over a decade, not even taking Cookie Clicker into account (CLICKPOCALYPSE 2 is one of them). But SageVyasa & Caiburn shared valid remarks imo, so I'm curious about what you'll craft with those. 

Do your thing - I'm a tourist, a low-energy PC backroom crafter, a player and a consumer.

(3 edits)

Hello Zimpson, a lil'issue here - hopefuly temporary!

I can't connect to the game. Even after refreshing the page, the output is: 

Access denied. Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object. Permission 'storage.objects.get' denied on resource (or it may not exist).

My guess is that you're currently uploading new stuff/updating the game. Could you please confirm?

Edit: all right now, the Earl is active

(+1)

Something isn't right with the $ earned. My Passive income (and Total income) shown at the bottom is $277T and I can see them going up by several B per second, but my available cash at the top left is still only $9T after 7 hours of letting it run and my available cash is only going up about 1B every 4 seconds.

So I think there is an issue with how the game is calculating the stats for the Passive income and Total income shown at the bottom left.

Looking at the numbers, it seems like there is a 10x multiplier being applied to the incomes generated by each of the passives (although the passive income per second listed in the top left seems correct). Hope this helps.

(+1)

You are absolutely correct. There is a new fixed version now. Import/export of save games was also added.

Awesome! Thanks!!

(+2)

You are very welcome to test Rebirth now if you wish. But please make a backup of your save game first, and verify it works.

Press shift-R to enable Rebirth, it is disabled by default. You can test if it works, but since you already have many monster credits you can probably just buy all three upgrades at once.

(2 edits)

Great news it is ^^ thanks, both!

--------------

Exported my save (4 diams so far) > ReBirth (=RB)

>initial passive income=.3/s

Spent 4 diams on *2 (1 diam) and *2 (3 diam), for *2*2=*4

expecting a 1.2/s passive income 

> actual passive income=.8/s

.........................

Is there anything I missed or is it just because RB hasn't been fully implemented yet?

Sorry for the newb questions, it's the first time I actually ask questions about the process of building a game. Don't hesitate to tell me if it's not welcome.

(+1)

The questions are a great help so just keep them coming. Each diamond (before you spend it) gives a +10 % income bonus. So 3 diamonds would have given you +30%. Then you spend them to get 4X, but you also lose the 30%.  That is probably the reason. The +10% are just a bonus if you have some spare diamonds.

Got it! Thank you! And it works! =)

There was a bug that caused all multiplicable income to be too high. This is fixed in latest version, but you might have gotten higher rebirth income than intended. This also goes for the X10 mystery buff, which was counted as X100.

(1 edit)

Will the +1% Passive Income Bonus reset after Rebirth or will it be permanent? I'm asking so I know how much to invest in it now knowing Rebirth is coming soon. Thanks!

(1 edit) (+1)

They will be reset! But so will your money, so...

Rebirth is sort of ready now, with some simple upgrades to begin with. But I need to test a bunch, since starting over is kind of a big deal if you spent a lot of time. I will also reset monster credits, but and all in all you are so far that I think you will blow through this rather quickly. Not sure, though.

Ok cool. Im happy to test too. Shall I go ahead and Rebirth now if it allows me? Or do you need to push an update first?

You will also lose all your money on rebirth. You can see the description on the Rebirth dialog. Nothing will happen if you try. It is disabled so people won't do it before I'm ready.

(+1)

Got it. If/when you'd like me to test anything, just let me know what and I can report back.

(+2)

Rebirth is starting to look juicy! Can't wait for it to be implemented! =)

(3 edits) (+1)

For a few hours, augmenting the Passive Income was free. Now it's all right ^^ 

---

From my no-coder pov you're doing a fine job, @Zimpzon :) I'm especially enjoying the opponents' design and the transitions from one to the next - very fluid. Did you craft it yourself, free OSS download or did you buy it?

----

Adding stats in the bottom bar is very neat.

A stat I would enjoy is 'active playing (tab being active)DDHHMM' / 'time from start DDHHMM'. If you could craft a space for this in the bottom bar...

(+2)

I'd also like to see stats for Total Dagger DMG and Total Zap DMG

(+2)

The opponents are from here. So lovely :-) I do have stats for active playing, but they seem to be incorrect. Anyways, it's a good idea to show them. I'll see if I can figure it out.

btw, nothing special used. I use a library called LeanTween for UI animations, the rest is just my own. I added a session time at the bottom, just to test it out. Maybe I can take it further from there.

Did you really boost the monster HP in the last update? I was at Arena 1100 and now I can't even complete Arena 800.

(+1)

I added two new monsters, which means smaller swarms of easy enemies. And more single target dps needed. I know it feels bad to go "backwards" but it's still an alpha and work in progress ;) You usually get more money from dagger throws than total damage, so all in all it might be a gain in income.

(+2)

LOVE the passive income bonus! Thanks - We needed this!

(+1)

I see Rebirth hasn't been implemented yet, so I assume I shouldn't try to rebirth and gain diamonds prematurely. Correct?

(+2)

You can't yet.

(1 edit)

I unlocked Necromancer and it says +100% (SPOILER HIDDEN), but it did not increase my (SPOILER HIDDEN).

(2 edits) (+1)

Oh, it looks like the +100% (SPOILER HIDDEN) is it's own thing and simply does 100% of the the thing it mentions and doesn't actually multiply the thing it mentions. Is that correct?

(+1)

That is correct. It starts at 100% and goes up from there. But only for itself. The text was also changed on Wizard to reflect the same.

(+1)

Got it. Thanks for clarifying. I also appreciate the text in-app being clarified.

(+4)(-1)

28.5B coins to buy "zap damage"? I would have to leave open computer for days. Scaling should be adjusted. Or having a "prestige" system where you would get multipliers

I second that

(1 edit) (+1)

In the latest version you can see a new (unimplemented) feature. Monster credits. Will still take a while. Work in progress and all that. But this will probably be prestige-like.

(1 edit) (+2)

Looking forward to seeing what Monster Credits do =)

(2 edits) (+1)

For reference, I started 5 days ago, the game tab is hidden 18-22h/day and I bought my first Zap yesterday. 

Current cps: 2.711M | Arena level: 680

(6 Zap, 12 Master Wizard)

This game is slow, but I like its pace.

Thanks, these are the most concrete numbers I have. I will use them for balancing. Most people will not be online for 20h/day, so it should probably a little faster than that. Currently trying to balance rebirth/prestige prices.

Viewing most recent comments 1 to 40 of 53 · Next page · Last page