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(+3)

This game has really taken shape and progressed quite a lot

(+3)

Credits not progressing should now be fixed. Refresh required.

(+1)

Credits went down to 8 with recent update and progress is stuck permanently at 66.66%. When I click the icon it still says I have 155 credits, so it might be a display error, but I can't tell if they are increasing.

Definitely a display issue, I'll look into it (I don't see the same issue here).

Same issue after refresh. Thank you for the new tier :)

Edit: Should be fixed now. Refresh required.

Could you try a refresh? I hope that can fix it. I can't see what could go wrong here. But the numbers you reported are the default numbers, so it never updated

Appears to be working again, thank you.



/mother of god

(3 edits) (+3)

I feel like an hour cooldown on the random buff is a bit long.  Also the 33% speed increase feels like a bad luck draw with how little the arena matters after a short time.  Salt in the wound in a way after waiting said hour and hoping to get the 10x income buff.

Maybe some purchasable unlocks for diamonds/credits that reduce the cooldown, increase odds of the better effects, or increase arena bonuses etc?

Loving the game otherwise, fun to have open while i work and slowly advance.

(2 edits) (+1)

Hi, thanks for your input. The 33% also increase the passive income, since time passes faster. But its still nothing like 10X. More unlocks for diamonds would be nice, that might be the next thing to be added. Shorter wait time at the minimum.

(1 edit) (+1)

Mystery rebirth card now added. Faster and 66% change of x10.

(+1)

FYI - Bestiary bonuses don't apply until you open that screen after refresh.

(1 edit) (+1)

Will fix.

Edit: fixed

This guy not in yet?


(1 edit) (+1)

I thought he was but he cannot spawn atm. I'll fix that next time I add an enemy.

Edit: Fixed.

To increase difficulty, have it randomly grant two purchases when upgrading.  Buying 49 and it hitting 51. Evil.

(+1)

I think your quick progress was before recent balancing. It's hard to test but I don't think it is too easy now. I'm even about to add more bonuses.

Likely. Adding another diamond didn't change the rate of progression on a restart. Takes a couple days to gain a credit now, which seems more appropriate. I can post the fresh 10001 diamond save if you want to test with it.

(1 edit)

That is too crazy to test with :-) Also, bonus for bestiary unclocks was added just now.

(3 edits) (+1)

Diamonds deleted/Game reset after F5/page reload. Intentional, I suppose :)

Edit: 

- both Ctrl+C & right-click are disabled when I try to export game state,

- bottom bar/time: only 'Session' is appearing, no 'Duration since starting the game'  

Config:

- OS: MX Linux (Debian-based, partial systemd)

- browser: Vivaldi (Chrome-based)



Diamonds deleted? That doesn't sound right, unless you also got your credits back.

Ctrl+C works on Windows, but you may have to select the text first. Right click doesn't work and is not planned atm.

80-90 diams gone - I thought you had reset everything. TBF I'd have no problem with it - restarting from scratch isn't bad while testing. 

Since you argue it wasn't intentional and I haven't deleted itch.io cookies, idk what happened.

Could you describe the steps? If you rebirthed you should see an apparent reset, but keep diamonds plus everything you bought using diamonds. I cannot reproduce, tried a few times.

(1 edit)

I appreciate your proposal - still: no worries (and last night was... busy ^^ so whatever happened, part of it won't be recovered).

I wish I could describe the bug in details. I can't, so won't.

Deleted 62 days ago

It's broke. Since rebirthing the 10k diamonds, I am unable to gain monster credits.



(+1)

Credit XP disabled completely until I fix it. Requires reload though.

I have 10,000 diamonds. This game is too easy.

(2 edits) (+1)

lol minitroll: it's a WIP :P

(10k diams? sc or didn't happen)

@Zimpson: thanks for the Hourly Bonus button being more readable <3

Also a WIP :)  Better than a screenshot.

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Don't forget to save your own game before loading it.

(1 edit)

Fantastic, you've discovered a breach :) to earn your whitehat trophy, please discretely share full disclosure with the dev.

(if you aren't the dev themself ofc :P)

The breach was time. However, you seem to lose the ability to get monster credits past a certain $ per second or too many diamonds. I think I beat the game.

(4 edits)

I need to figure this one out :) 10K is very exact. Did you alter save game? before I spend a long time looking for a bug. You shouldn't get any credits after 10K, it would be too expensive. But so would 10K.

Note: price was increased a lot yesterday, when you get past ~15-20. 10K should be virtually impossible now. Unless there is a bug.

Edit: I reinstated the functionality, I can't repro at medium levels.

(1 edit) (+1)

Nothing altered. I noticed that during the 10x boosts the 'Next: %' would go above 100%. I think what happened was, when I rebirthed and flipped the 10k on, I gained $ so fast that I was 'lapping' the counter. It will move up now but it's very small amount; 0.1 will take hours.


Current save:

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

(+1)

It behaves like it no longer counts the passive amount and is only counting the Arena $. The passive $ is probably returning an overflow and not counting anything.

(4 edits) (+1)

Suggestion for low print configs in Settings/FXs/outputs in arena

- a 0/1 switch for damage output

- a 0/1 switch for gain output

Suggestion for the hourly bonus button: when activable, even with a blink effect it doesn't catch the eye, so maybe swap either the bg or font color to the owned money color (currently #F09808). 

Suggestion for the bottombar: beside the '(current) Session: DDHHMMSS', an output for 'Overall or Duration since start: XXYYZZ' (in my case, it may be anywhere from 16 to 18 days). The idea would be a timer which would switch from HHMMSS to DDHHMM as soon as the gaming time has reached 24 hours, then to WWDDHH as soon as the gaming time as reached 7 days (then MMWWDD, YYMMWW, etc). It might be interesting/useful for the players even if you don't intend to implement a multiplayers Leaderboard in the future.

'Necro Ninja' & 'Skull Crusher' \o/ I like those names. 'DNA Slicer', 'Zombie Genitor' and 'Rott Virus' next? Went from 55 diams to 63 within an hour - I'm really curious about next Prestige/Diam market updates.

(1 edit) (+1)

Ideas noted. But there's less time than ideas atm.


Edit: hourly bonus text updated, that was an easy one.

(3 edits) (+1)

No hurry at all - I'm very glad you're taking time to check our suggestions.

----

Changing Earl's appearance doesn't stay after reloading the page/game, only after rebirth.

Before rebirth (Witch Doctor Earl iirc)

https://imgur.com/a/Lc6VdI9

After rebirth:

https://imgur.com/aOfaEYs

Edit: #6F645A is looking good as button color IMO :) the focus is on the fun part: The Arena!

Edit 2: suggestion: implementing x10, x25, x100, x1000 'buying multipliers' at the bottom of the left/skills column (follow the golden arrow!) 

https://imgur.com/CiDG7yb

(1 edit) (+1)

at some point, Sci notation (x en or ) will become more readable for most players, as in:

full | sci | shortened <=> 1000000000000000000 | 10e18 | 1Qi

(+1)

(found of easy on eye stuff) I liked the contrast the former brownish ground offered. ¯\_(ツ)_/¯ https://github.com/morhetz/gruvbox

(1 edit) (+1)

I reduced the contrast of the brown background. I love the ones you linked, I use solarized at work. I just tried to make it work, but couldn't make the buy buttons look good.

(5 edits)

I need more free time :$

then I'll try to compose graphic charters -I've been toying with/around a single color (#ace12d) for years.

You could toy with/take inspiration from (reddit) r/unixporn if you're interested in graphic charters: most members have their color schemes posted on github > https://github.com/topics/unixporn.

(WIP - music player@home, 13kB patterned shitty bg :) >https://imgur.com/a/6NOFRXV

I may not be the best adviser for color schemes but, well..

(1 edit) (+1)

I tried a few times again, still nothing I like better than the blue (which I don't like that must to begin with). It's not enough to have a good color palette, I need to use it right.

(3 edits)

Maybe true, if the skill buttons keep their original colours - it's a kind of 'all or nothing' situation.

I may be biased tho ^^ I may like it better because I've seen this blue frames and buttons everywhere for 30+ years, especially in the Microsoft kingdom... overdose!

A trick I've been using is choosing a coloured grey for bg, frames & tables. As an example you could swap #413934 for #222528 (a very dark blueish grey), toying with differences, here +3: R 22+3=>G 25+3=>B 28. If you want a oranged grey, just switch B value (22) with R's (28) => #282522. To obtain a lighter blueish grey, just augment the first digit of R, G & B: #273033 or #323538.

In this case, you could try to customize the frames by selecting a darker variant of the topbar button colour #6E5359 and darken it.

Edit: 20 years ago, I was sometime using Color Schemer 

just found this fun, free and safe online tool with a good ergonomy/usability IMO: https://paletton.com

(+1)

I stole.. I mean.. got inspired by the colors of the idle game Adventure Capitalist and I think it looks much better now! Might not be the last time I fiddle with it, but at least it went from terrible to nice. I'll keep you numbers in mind.

(+1)

what gives you monsters credits? amount of gold, amount of monsters killed. Thanks 

(+2)

$ earned.

(+1)

I feel like they could perhaps be named something other than "monster credits" if they depend purely on earnings, I would have never figured that they didn't come from killing monsters or arena progress with that name.

That is a good point.

Bug: So, I just Rebirthed and the first round Earl did nothing and I could not afford to buy the first upgrade. Once the 30s round timer ran out, he started working. FYI

I should really figure that one out... I think the same thing can happen with import of a save game. It's just a single round that is bugged, but it gives bad impression.

Yeah, some may think the game is broken and not have the patience to get through the first 30s and just close and leave.

(3 edits)

If you are reading this, I would appreciate some feedback about the pacing.

Personally I think it is too slow. I am considering some more upgrades. Something so  the cheap upgrades in the beginning can still have value. Maybe making X2 more plentiful and cheaper. And/or making them X4.

(+2)

100% agreed. The pace lags and it's hard to stay motivated at the current rate of progression. I think definitely making X2 more plentiful and cheaper and perhaps even X4 makes sense to keep the income per second more progressive. 

This also would give it more of the classic progression feel of doubling or quadrupling  income at level milestones like 10, 25, 50, etc...

You've done a great job on the game. I've thoroughly enjoyed playing it (Im an idler and have played them all starting from Cookie Clicker way back).

Do you plan on having more Rebirth upgrades or anything else in the future or do you feel like the game is pretty much complete at this point?

(+2)

I will update X2 to something better. Balancing is still tricky, but let's crank it up and see. Ideally it should keep the early upgrades relevant, without overpowering the later ones.

I would like more Rebirth upgrades but I don't have any good ideas atm. They should also be not-too-hard to implement, since I will have less time soon. Also, balancing gets really hard here, since it is so far that a naturel progression test if not feasible.

It feels almost complete, but only almost. I'd like to add more in the future, but it would be at a slower pace. Glad you enjoyed it! Wouldn't be as much fun to make if nobody cared.

(+1)

If you want your customers to be more active, something like a worth 10 to 20 rebirth Monster creds "4 hours Berzerk=x4 damage" stuff, would be unlocked x4/day for ever. Or Living Scalpels for Necromancers.

Living Scalpels? Let's hear it.

(+2)

Speeding up progression a bit is surely a good idea. If you look at the price increases between upgrades especially at the higher end it becomes disheartening (e.g. Master Wiz->Zap Dmg). 

The question is what you want - should the player be more looking to upgrade the current "life" (then lower the costs a bunch) or rather rebirth often and upgrade the whole run (which seems to be the standard with games that have a rebirth mechanic)?

You are the god of the game, you make the rules :) I'm sure you've played a fair share of idlers before deciding creating one...so look at what made those games fun and take inspiration from that - if you want. :)

(1 edit)

For me, rebirth was always fun, that's why I added it. But "disheartening" is probably not the right feeling to evoke in players :-)

Cheaper X2 helped. But they are level locked, so can only do so much. I'll try to also lower the price of +1% upgrades.

Lowered prices of X2, +1% and Zap Damage++.

(+1)

I'm fine with the current rythm - been playing low-pace idlers for years, over a decade, not even taking Cookie Clicker into account (CLICKPOCALYPSE 2 is one of them). But SageVyasa & Caiburn shared valid remarks imo, so I'm curious about what you'll craft with those. 

Do your thing - I'm a tourist, a low-energy PC backroom crafter, a player and a consumer.

(3 edits)

Hello Zimpson, a lil'issue here - hopefuly temporary!

I can't connect to the game. Even after refreshing the page, the output is: 

Access denied. Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object. Permission 'storage.objects.get' denied on resource (or it may not exist).

My guess is that you're currently uploading new stuff/updating the game. Could you please confirm?

Edit: all right now, the Earl is active

(+1)

Something isn't right with the $ earned. My Passive income (and Total income) shown at the bottom is $277T and I can see them going up by several B per second, but my available cash at the top left is still only $9T after 7 hours of letting it run and my available cash is only going up about 1B every 4 seconds.

So I think there is an issue with how the game is calculating the stats for the Passive income and Total income shown at the bottom left.

Looking at the numbers, it seems like there is a 10x multiplier being applied to the incomes generated by each of the passives (although the passive income per second listed in the top left seems correct). Hope this helps.

(+1)

You are absolutely correct. There is a new fixed version now. Import/export of save games was also added.

Awesome! Thanks!!

(+2)

You are very welcome to test Rebirth now if you wish. But please make a backup of your save game first, and verify it works.

Press shift-R to enable Rebirth, it is disabled by default. You can test if it works, but since you already have many monster credits you can probably just buy all three upgrades at once.

(2 edits)

Great news it is ^^ thanks, both!

--------------

Exported my save (4 diams so far) > ReBirth (=RB)

>initial passive income=.3/s

Spent 4 diams on *2 (1 diam) and *2 (3 diam), for *2*2=*4

expecting a 1.2/s passive income 

> actual passive income=.8/s

.........................

Is there anything I missed or is it just because RB hasn't been fully implemented yet?

Sorry for the newb questions, it's the first time I actually ask questions about the process of building a game. Don't hesitate to tell me if it's not welcome.

(+1)

The questions are a great help so just keep them coming. Each diamond (before you spend it) gives a +10 % income bonus. So 3 diamonds would have given you +30%. Then you spend them to get 4X, but you also lose the 30%.  That is probably the reason. The +10% are just a bonus if you have some spare diamonds.

Got it! Thank you! And it works! =)

There was a bug that caused all multiplicable income to be too high. This is fixed in latest version, but you might have gotten higher rebirth income than intended. This also goes for the X10 mystery buff, which was counted as X100.

(1 edit)

Will the +1% Passive Income Bonus reset after Rebirth or will it be permanent? I'm asking so I know how much to invest in it now knowing Rebirth is coming soon. Thanks!

(1 edit) (+1)

They will be reset! But so will your money, so...

Rebirth is sort of ready now, with some simple upgrades to begin with. But I need to test a bunch, since starting over is kind of a big deal if you spent a lot of time. I will also reset monster credits, but and all in all you are so far that I think you will blow through this rather quickly. Not sure, though.

Ok cool. Im happy to test too. Shall I go ahead and Rebirth now if it allows me? Or do you need to push an update first?

You will also lose all your money on rebirth. You can see the description on the Rebirth dialog. Nothing will happen if you try. It is disabled so people won't do it before I'm ready.

(+1)

Got it. If/when you'd like me to test anything, just let me know what and I can report back.

(+2)

Rebirth is starting to look juicy! Can't wait for it to be implemented! =)

(3 edits) (+1)

For a few hours, augmenting the Passive Income was free. Now it's all right ^^ 

---

From my no-coder pov you're doing a fine job, @Zimpzon :) I'm especially enjoying the opponents' design and the transitions from one to the next - very fluid. Did you craft it yourself, free OSS download or did you buy it?

----

Adding stats in the bottom bar is very neat.

A stat I would enjoy is 'active playing (tab being active)DDHHMM' / 'time from start DDHHMM'. If you could craft a space for this in the bottom bar...

(+2)

I'd also like to see stats for Total Dagger DMG and Total Zap DMG

(+2)

The opponents are from here. So lovely :-) I do have stats for active playing, but they seem to be incorrect. Anyways, it's a good idea to show them. I'll see if I can figure it out.

btw, nothing special used. I use a library called LeanTween for UI animations, the rest is just my own. I added a session time at the bottom, just to test it out. Maybe I can take it further from there.

Did you really boost the monster HP in the last update? I was at Arena 1100 and now I can't even complete Arena 800.

(+1)

I added two new monsters, which means smaller swarms of easy enemies. And more single target dps needed. I know it feels bad to go "backwards" but it's still an alpha and work in progress ;) You usually get more money from dagger throws than total damage, so all in all it might be a gain in income.

(+2)

LOVE the passive income bonus! Thanks - We needed this!

(+1)

I see Rebirth hasn't been implemented yet, so I assume I shouldn't try to rebirth and gain diamonds prematurely. Correct?

(+2)

You can't yet.

(1 edit)

I unlocked Necromancer and it says +100% (SPOILER HIDDEN), but it did not increase my (SPOILER HIDDEN).

(2 edits) (+1)

Oh, it looks like the +100% (SPOILER HIDDEN) is it's own thing and simply does 100% of the the thing it mentions and doesn't actually multiply the thing it mentions. Is that correct?

(+1)

That is correct. It starts at 100% and goes up from there. But only for itself. The text was also changed on Wizard to reflect the same.

(+1)

Got it. Thanks for clarifying. I also appreciate the text in-app being clarified.

(+4)(-1)

28.5B coins to buy "zap damage"? I would have to leave open computer for days. Scaling should be adjusted. Or having a "prestige" system where you would get multipliers

I second that

(1 edit) (+1)

In the latest version you can see a new (unimplemented) feature. Monster credits. Will still take a while. Work in progress and all that. But this will probably be prestige-like.

(1 edit) (+2)

Looking forward to seeing what Monster Credits do =)

(2 edits) (+1)

For reference, I started 5 days ago, the game tab is hidden 18-22h/day and I bought my first Zap yesterday. 

Current cps: 2.711M | Arena level: 680

(6 Zap, 12 Master Wizard)

This game is slow, but I like its pace.

Thanks, these are the most concrete numbers I have. I will use them for balancing. Most people will not be online for 20h/day, so it should probably a little faster than that. Currently trying to balance rebirth/prestige prices.

I think there is a bug with the Master Wizard update. I had two fireballs before the update and I should receive two more fireballs,  but now I do not have four but three. 

I changed wizard to 1, and 2 more for master wizard. To make the upgrade feel more impactful.

That explains it

(1 edit)

Hey Zimpzon! I refreshed the browser - are the two more fireballs from Master Wizard working? For some reason I thought I've already been throwing 3 fireballs when it used to be called Healthy Income. Maybe I'm mistaken? 

And does Necromancer also give the Gold bonus that Goldmaster did? (or whatever it was called - I forgot now since you renamed it).

Thanks! Please keep the updates coming as you are able.

Master Wizard works when I test it (I get 2 extra fireballs = 3 in total) , but I'll keep an eye out.

I don't remember the old Necro giving a gold bonus, but at the moment it doesn't. It is pure $$$.

(+1)

lvl 172 ... and is there still progress? Also the passive income for something like CZ is rather pointless at lvl 100. 

You probably hit the limit. I have more planned, but it might take a little while. But I hope you had fun so far :-)

(2 edits)

@Zimpzon, correct me if I'm wrong, but we should keep upgrading CZ because it feeds the multipliers for Witch Doctor, Wizard, and Zap Damage upgrade -- which are needed to help kill the higher HP enemies while they are still in the mob. 

I'm on Arena 450 and still need more CZ to keep the mults working for higher arena mobs. 

The only one not worth upgrading is Dagger Cooldown after lv 50.

You are right about CZ, but honestly I haven't been that far myself. I restarted a few times to test. Also about dagger cooldown, it's just $$ after level 50.  But maybe the money can be a stepping stone for the next tier.

I'm looking at more buffs/progress, but I doubt I can keep up with you. It's still a work in progress.

(1 edit)

You're doing fine. I'm patient and enjoying watching you develop Idle Earl. =)

One thing to consider - if you would add an import/export feature it would really be appreciated so we can transfer our progress to another machine (I have an extra machine I use for "overnighting") and would like to move my save file there and continue, if possible.

Again, keep up the good work!

no worries, I was just curious. With the new update I had to beef up the character a bit and with the Master Wizard update I am now on 190+ level. Took some time to deal with the new enemy.

(+2)

each time I have it open, and go to another window for an extended period of time (like 10 minutes or 20) I come back and have the following error.Can you check it out and fix it please? :-)

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(+2)

why is this not on steam ? i would pay to play this especially if it was endless (if that was possible)

It could be, but there are still lots of things to do, so that would take a while ;)

(+1)

Great idler :) Stuck on the 100-98-99 loop currently but time will fix that :)

(+1)

170 now and counting. Those damn birds with their shield grrrrr!

200...but progress is getting really slow now.

You probably hit the limit. I have more planned, but it might take a little while. But I hope you had fun so far :-)

Definitely :) although I'd prefer to know what a new upgrade does before buying the first level of it though, especially on the high levels it takes SO long to get the money for even rank 1.

(3 edits) (+1)

GREAT GAME!

I really like how some of the upgrades affect other upgrades multiplicatively (ie - Dagger Dmg x Gold per Dagger x Gold Value).

Please continue developing this game. 

Keep up the great work!

(+2)

Chests give nothing

(+1)

You are right, good find. They should now. Reload of page is required.

(+1)

It's working!

(+1)

Encountering a funny bug right now where Earl's sprite is stuck in place but his presence still moves around the arena throwing daggers from thin air. Didn't do anything but leave the game unattended in the background for a bit. Maybe he really is a witch doctor?

There are definitely some problems running in the background. 

(1 edit) (+1)

Really enjoyable little experience, it's just an alpha so I'm sure you'll add more but, if I could give a suggestion, some type of bonus for hitting level thresholds (like 10/25/50/etc or smth) could help progression from slowing down quite so much

You can currently use X2 button to double income at those (pretty much) levels, but I agree it needs some more flashy stuff. Looking at it.

(2 edits) (+3)

After about 2 - 10 minutes, it gives an error (Firefox). Reloading the page temporarily fix the problem until it occurs again. (Right click, Open image in new tab, to see it larger).

Error

Thank you. It looks like out of memory. I'll see if I can try it on Firefox.

same here, this shit sucks cause I wanna have it run in idle while I have other windows open.
Coming back to see that shit froze again after a few minutes sucks ass -.-

There is a new version now. You have to refresh the page. Not easy to track down, so no guarantees unfortunately.

(+3)

Fun little game

(+1)

Amazing, my total earnings is 15milion so far and increasing

Nice!

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